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代码状态说明

主要是游戏中一些经典任务、游戏资料的科普.
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hagcse
Mr.GL
Mr.GL
帖子: 151
注册时间: 2018-02-25 15:50

代码状态说明

帖子 hagcse » 2018-03-10 15:56

// HP MP
MAX_HP("maxHp"),//HP最大
MAX_MP("maxMp"),//MP最大
MAX_CP("maxCp"),//CP最大
REGENERATE_HP_RATE("regHp"),//HP恢复
REGENERATE_CP_RATE("regCp"),//CP恢复
REGENERATE_MP_RATE("regMp"),//MP恢复
RECHARGE_MP_RATE("gainMp"),//恢复MP率
HEAL_EFFECTIVNESS("gainHp"),//恢复HP率
HEAL_PROFICIENCY("giveHp"),//牧师加血倍率
HEAL_STATIC_BONUS("bonusHp"),

// Atk Def
POWER_DEFENCE("pDef"),//物防
MAGIC_DEFENCE("mDef"),//魔防
POWER_ATTACK("pAtk"),//物攻
MAGIC_ATTACK("mAtk"),//魔攻
POWER_ATTACK_SPEED("pAtkSpd"),//物理攻击速度
MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a spell is casted (including animation)魔法速度
MAGIC_REUSE_RATE("mReuse"), // how fast spells becomes ready to reuse技能CD
SHIELD_DEFENCE("sDef"),//盾牌防御
CRITICAL_DAMAGE("cAtk"),//致命威力
CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA 致命伤害增加
// it was totally bad since now...
PVP_PHYSICAL_DMG("pvpPhysDmg"),//PVP物理伤害
PVP_MAGICAL_DMG("pvpMagicalDmg"),//PVP魔法伤害
PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),//PVP技能伤害

PVP_PHYSICAL_DEF("pvpPhysDef"),//PVP物理防御
PVP_MAGICAL_DEF("pvpMagicalDef"),//PVP魔法防御
PVP_PHYS_SKILL_DEF("pvpPhysSkillsDef"),//PVP技能防御

// Atk Def rates
EVASION_RATE("rEvas"),//闪避
P_SKILL_EVASION("pSkillEvas"),//技能闪避
CRIT_DAMAGE_EVASION("critDamEvas"),//致命闪避
SHIELD_RATE("rShld"),//盾牌防御率
CRITICAL_RATE("rCrit"),//致命几率
BLOW_RATE("blowRate"),//出现致命几率 几率是对方血量为1/2
LETHAL_RATE("lethalRate"),//强袭几率 几率是对方血量为1
MCRITICAL_RATE("mCritRate"),//魔法致命几率
EXPSP_RATE("rExp"),//经验增加倍率 增加EXP/SP获得
ATTACK_CANCEL("cancel"),//魔法中断

// Accuracy and range
ACCURACY_COMBAT("accCombat"),//命中
POWER_ATTACK_RANGE("pAtkRange"),//攻击范围
MAGIC_ATTACK_RANGE("mAtkRange"),//魔法攻击范围
POWER_ATTACK_ANGLE("pAtkAngle"),//枪攻击幅度
ATTACK_COUNT_MAX("atkCountMax"),//枪攻击最大数量
// Run speed,
// walk escape speed are calculated proportionally,
// magic speed is a buff
RUN_SPEED("runSpd"),//移动速度 跑步
WALK_SPEED("walkSpd"),//走路速度

//
// Player-only stats
//
STAT_STR("STR"),//STR
STAT_CON("CON"),//CON
STAT_DEX("DEX"),//DEX
STAT_INT("INT"),//INT
STAT_WIT("WIT"),//WIT
STAT_MEN("MEN"),//MEN

//
// Special stats, share one slot in Calculator
//

// stats of various abilities
BREATH("breath"),//呼吸 在水里的
//
AGGRESSION("aggression"), // locks a mob on tank caster忘了自己研究下
BLEED("bleed"), // by daggers, like poison 出血
POISON("poison"), // by magic, hp dmg over time 中毒
STUN("stun"), // disable move/ATTACK for a period of time 冲击
ROOT("root"), // disable movement, but not ATTACK 固定
MOVEMENT("movement"), // slowdown movement, debuff 移动
CONFUSION("confusion"), // mob changes target, opposite to aggression/hate 转移目标
SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked 睡觉
VALAKAS("valakas"),//火龙的
VALAKAS_RES("valakasRes"),//还是火龙的
//
AGGRESSION_VULN("aggressionVuln"),
BLEED_VULN("bleedVuln"),//出血抵抗
POISON_VULN("poisonVuln"),//中毒抵抗
STUN_VULN("stunVuln"),//冲击抵抗
PARALYZE_VULN("paralyzeVuln"),//麻痹抵抗
ROOT_VULN("rootVuln"),//固定抵抗
SLEEP_VULN("sleepVuln"),//睡觉抵抗
CONFUSION_VULN("confusionVuln"),
MOVEMENT_VULN("movementVuln"),
FIRE_RES("fireRes"),//火属性
WIND_RES("windRes"),//风
WATER_RES("waterRes"),//水
EARTH_RES("earthRes"),//地
HOLY_RES("holyRes"),//光
DARK_RES("darkRes"),//暗
//Skills Power
FIRE_POWER("firePower"),//攻击 火
WATER_POWER("waterPower"),//攻击 水
WIND_POWER("windPower"),//。。
EARTH_POWER("earthPower"),//..
HOLY_POWER("holyPower"),//..
DARK_POWER("darkPower"),//..
CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills 中断抵抗
DERANGEMENT_VULN("derangementVuln"),
DEBUFF_VULN("debuffVuln"),//负面状态抵抗
BUFF_VULN("buffVuln"),
CRIT_VULN("critVuln"), // Resistence to Crit DMG. 致命抵抗
MAGIC_DAMAGE_VULN("magicDamVul"), //魔法抵抗

AGGRESSION_PROF("aggressionProf"),//精神攻击
BLEED_PROF("bleedProf"),//出血
POISON_PROF("poisonProf"),//毒
STUN_PROF("stunProf"),//冲击
PARALYZE_PROF("paralyzeProf"),//麻痹
ROOT_PROF("rootProf"),//..
SLEEP_PROF("sleepProf"),//...
CONFUSION_PROF("confusionProf"),//..
PROF("movementProf"),//..
CANCEL_PROF("cancelProf"),//..
DERANGEMENT_PROF("derangementProf"),//..
DEBUFF_PROF("debuffProf"),//..
CRIT_PROF("critProf"),//..

NONE_WPN_VULN("noneWpnVuln"), // Shields!!!空手
SWORD_WPN_VULN("swordWpnVuln"),//剑累武器
BLUNT_WPN_VULN("bluntWpnVuln"),//钝器
DAGGER_WPN_VULN("daggerWpnVuln"),//匕首
BOW_WPN_VULN("bowWpnVuln"),//弓
CROSSBOW_WPN_VULN("crossbowWpnVuln"),//弩
POLE_WPN_VULN("poleWpnVuln"),//枪
ETC_WPN_VULN("etcWpnVuln"),//其他
FIST_WPN_VULN("fistWpnVuln"),//拳套
DUAL_WPN_VULN("dualWpnVuln"),//二流刀
DUALFIST_WPN_VULN("dualFistWpnVuln"),//拳套
BIGSWORD_WPN_VULN("bigSwordWpnVuln"),//剑 双手 下同
BIGBLUNT_WPN_VULN("bigBluntWpnVuln"),//钝器
DUALDAGGER_WPN_VULN("dualDaggerWpnVuln"),//匕首
RAPIER_WPN_VULN("rapierWpnVuln"),//细剑
ANCIENT_WPN_VULN("ancientWpnVuln"),//古代剑
PET_WPN_VULN("petWpnVuln"),//宠物武器
GROW_WPN_VULN("growWpnVuln"),//szly可以不看 SZLY端增加的 灵魂武器抵抗
DIS_WEAR_VULN("disWearVuln"),//szly脱衣舞抵抗
CRIT_MAGICAL_DMG("cMtk"),//szly魔法致命威力
CRIT_MAGICAL_VULN("cMtkVuln"),//szly魔法致命抵抗
HP_ADD_RATE("hpaddrate"),//szly HP倍率 使用这个可以使HP值超过21E
PATK_ADD_FUDU("patkaddfudu"),//szly 攻击增幅增加加法 可使攻击超越21E
PATK_MUL_FUDU("patkmulfudu"),//szly 攻击增幅增加乘法
MATK_ADD_FUDU("matkaddfudu"),//szly 魔法攻击增幅增加+
MATK_MUL_FUDU("matkmulfudu"),//szly 魔法攻击增幅增加MUL
PDEF_ADD_FUDU("pdefaddfudu"),//szly 防御增幅 +
PDEF_MUL_FUDU("pdefmulfudu"),//szly 防御增幅 MUL
MDEF_ADD_FUDU("mdefaddfudu"),//szly 魔法防御增幅 +
MDEF_MUL_FUDU("mdefmulfudu"),//szly 魔法防御 MUL
PSKILL_ADD_FUDU("pskilladdfudu"),//szly 技能威力增幅 + 增加所学所有技能威力
PSKILL_MUL_FUDU("pskillmulfudu"),//szly 技能威力增幅 MUL
MSKILL_ADD_FUDU("mskilladdfudu"),//szly 魔法威力增幅 + 增加所有所学魔法威力
MSKILL_MUL_FUDU("mskillmulfudu"),//szly 魔法威力增幅 MUL
SZLY_MUL_SHEN("szlyshen"),//szly S属性 S克Z
SZLY_MUL_ZHI("szlyzhi"),//szly Z属性 Z克L
SZLY_MUL_LING("szlyling"),//szly L属性 L克Y
SZLY_MUL_YU("szlyyu"),//szly Y属性 Y克S
SZLY_MUL_SHEN_VULN("szlyshenVuln"),//szly 抵抗自己看吧
SZLY_MUL_ZHI_VULN("szlyzhiVuln"),//szly
SZLY_MUL_LING_VULN("szlylingVuln"),//szly
SZLY_MUL_YU_VULN("szlyyuVuln"),//szly

REFLECT_DAMAGE_PERCENT("reflectDam"),//物理近身反伤
REFLECT_SKILL_MAGIC("reflectSkillMagic"),//技能放射
REFLECT_SKILL_PHYSIC("reflectSkillPhysic"),//魔法放射
VENGEANCE_SKILL_MAGIC_DAMAGE("vengeanceMdam"),//忘记了自己看下吧
VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeancePdam"),
ABSORB_DAMAGE_PERCENT("absorbDam"),//伤害吸收
TRANSFER_DAMAGE_PERCENT("transDam"),//伤害转移
ABSORB_MANA_DAMAGE_PERCENT("absorbDamMana"),//魔法吸收

MAX_LOAD("maxLoad"),//负重
WEIGHT_LIMIT("weightLimit"),//负重限制

PATK_PLANTS("pAtk-plants"),//种族 对某个种族的攻击加成
PATK_INSECTS("pAtk-insects"),//种族
PATK_ANIMALS("pAtk-animals"),//种族
PATK_MONSTERS("pAtk-monsters"),//种族
PATK_DRAGONS("pAtk-dragons"),//种族
PATK_GIANTS("pAtk-giants"),//种族
PATK_MCREATURES("pAtk-mcreatures"),//种族

PDEF_PLANTS("pDef-plants"),//种族 对某个种族的防御加成
PDEF_INSECTS("pDef-insects"),//种族
PDEF_ANIMALS("pDef-animals"),//种族
PDEF_MONSTERS("pDef-monsters"),//种族
PDEF_DRAGONS("pDef-dragons"),//种族
PDEF_GIANTS("pDef-giants"),//种族

ATK_REUSE("atkReuse"),//..忘了
P_REUSE("pReuse"),//..

//ExSkill :)
INV_LIM("inventoryLimit"),//背包限制
WH_LIM("whLimit"),
FREIGHT_LIM("FreightLimit"),
P_SELL_LIM("PrivateSellLimit"),
P_BUY_LIM("PrivateBuyLimit"),
REC_D_LIM("DwarfRecipeLimit"),
REC_C_LIM("CommonRecipeLimit"),

//C4 Stats
PHYSICAL_MP_CONSUME_RATE("PhysicalMpConsumeRate"),//MP消耗下面都是
MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"),
DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"),
BOW_MP_CONSUME_RATE("BowMpConsumeRate"),
HP_CONSUME_RATE("HpConsumeRate"),//HP消耗
MP_CONSUME("MpConsume"),
SOULSHOT_COUNT("soulShotCount"),//灵魂

//T1 stats
transformId("transformId"),
TALISMAN_SLOTS("talisman"),
CLOAK_SLOT("cloak"),

//Special Stats
REFLECT_STANCE ("reflectStance"),
POLE_ATTACK_ANGLE ("poleAtkAngle"),
MULTIFACE_ATTACK_ANGLE ("multifaceAtkAngle"),
CRIT_BONUS ("critbonus"),
CRIT_PENALTY ("critpenalty"),
CRIT_POWER_BONUS ("critpowerbonus"),
CRIT_POWER_PENALTY ("critpowerpenalty"),
//Shield Stats
SHIELD_DEFENCE_ANGLE("shieldDefAngle"),

//Skill mastery
SKILL_MASTERY ("skillMastery"),
// vitality
VITALITY_CONSUME_RATE("vitalityConsumeRate");
图片

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