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skill技能状态代码大全

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hagcse
Mr.GL
Mr.GL
帖子: 151
注册时间: 2018-02-25 15:50

skill技能状态代码大全

帖子 hagcse » 2018-03-10 15:50

代码: 全选

 // HP & MP
    MAX_HP("maxHp"),//HP最大
    MAX_MP("maxMp"),//MP最大
    MAX_CP("maxCp"),//CP最大
    REGENERATE_HP_RATE("regHp"),//HP恢复
    REGENERATE_CP_RATE("regCp"),//CP恢复
    REGENERATE_MP_RATE("regMp"),//MP恢复
    RECHARGE_MP_RATE("gainMp"),//恢复MP率
    HEAL_EFFECTIVNESS("gainHp"),//恢复HP率
    HEAL_PROFICIENCY("giveHp"),//牧师加血倍率
    HEAL_STATIC_BONUS("bonusHp"),
    
    // Atk & Def
    POWER_DEFENCE("pDef"),//物防
    MAGIC_DEFENCE("mDef"),//魔防
    POWER_ATTACK("pAtk"),//物攻
    MAGIC_ATTACK("mAtk"),//魔攻
    POWER_ATTACK_SPEED("pAtkSpd"),//物理攻击速度
    MAGIC_ATTACK_SPEED("mAtkSpd"), // 魔法速度
    MAGIC_REUSE_RATE("mReuse"), // 技能CD
    SHIELD_DEFENCE("sDef"),//盾牌防御
    CRITICAL_DAMAGE("cAtk"),//致命威力
    CRITICAL_DAMAGE_ADD("cAtkAdd"), // 致命伤害增加
    PVP_PHYSICAL_DMG("pvpPhysDmg"),//PVP物理伤害
    PVP_MAGICAL_DMG("pvpMagicalDmg"),//PVP魔法伤害
    PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),//PVP技能伤害
    
    PVP_PHYSICAL_DEF("pvpPhysDef"),//PVP物理防御
    PVP_MAGICAL_DEF("pvpMagicalDef"),//PVP魔法防御
    PVP_PHYS_SKILL_DEF("pvpPhysSkillsDef"),//PVP技能防御
    
    // Atk & Def rates
    EVASION_RATE("rEvas"),//闪避
    P_SKILL_EVASION("pSkillEvas"),//技能闪避
    CRIT_DAMAGE_EVASION("critDamEvas"),//致命闪避
    SHIELD_RATE("rShld"),//盾牌防御率
    CRITICAL_RATE("rCrit"),//致命几率
    BLOW_RATE("blowRate"),//出现致命几率 几率是对方血量为1/2
    LETHAL_RATE("lethalRate"),//强袭几率 几率是对方血量为1
    MCRITICAL_RATE("mCritRate"),//魔法致命几率
    EXPSP_RATE("rExp"),//经验增加倍率 增加EXP/SP获得
    ATTACK_CANCEL("cancel"),//魔法中断
    
    // Accuracy and range
    ACCURACY_COMBAT("accCombat"),//命中
    POWER_ATTACK_RANGE("pAtkRange"),//攻击范围
    MAGIC_ATTACK_RANGE("mAtkRange"),//魔法攻击范围
    POWER_ATTACK_ANGLE("pAtkAngle"),//枪攻击幅度
    ATTACK_COUNT_MAX("atkCountMax"),//枪攻击最大数量
    RUN_SPEED("runSpd"),//移动速度 跑步
    WALK_SPEED("walkSpd"),//走路速度
    
    //
    // Player-only stats
    //
    STAT_STR("STR"),//STR
    STAT_CON("CON"),//CON
    STAT_DEX("DEX"),//DEX
    STAT_INT("INT"),//INT
    STAT_WIT("WIT"),//WIT
    STAT_MEN("MEN"),//MEN
    BREATH("breath"),//呼吸  在水里的
    //
    AGGRESSION("aggression"), // 忘了自己研究下
    BLEED("bleed"), //  出血
    POISON("poison"), //  中毒
    STUN("stun"), //  冲击
    ROOT("root"), // disable movement, but not ATTACK 固定
    MOVEMENT("movement"), // slowdown movement, debuff 移动
    CONFUSION("confusion"), //  转移目标
    SLEEP("sleep"), // sleep (don't move/ATTACK)  睡觉
    VALAKAS("valakas"),//火龙的
    VALAKAS_RES("valakasRes"),//还是火龙的
    //
    AGGRESSION_VULN("aggressionVuln"),
    BLEED_VULN("bleedVuln"),//出血抵抗 
    POISON_VULN("poisonVuln"),//中毒抵抗
    STUN_VULN("stunVuln"),//冲击抵抗
    PARALYZE_VULN("paralyzeVuln"),//麻痹抵抗
    ROOT_VULN("rootVuln"),//固定抵抗
    SLEEP_VULN("sleepVuln"),//睡觉抵抗
    CONFUSION_VULN("confusionVuln"),
    MOVEMENT_VULN("movementVuln"),
    FIRE_RES("fireRes"),//火属性
    WIND_RES("windRes"),//风
    WATER_RES("waterRes"),//水
    EARTH_RES("earthRes"),//地
    HOLY_RES("holyRes"),//光
    DARK_RES("darkRes"),//暗
    //Skills Power
    FIRE_POWER("firePower"),//攻击 火
    WATER_POWER("waterPower"),//攻击 水
    WIND_POWER("windPower"),//。。
    EARTH_POWER("earthPower"),//..
    HOLY_POWER("holyPower"),//..
    DARK_POWER("darkPower"),//..
    CANCEL_VULN("cancelVuln"), // 中断抵抗
    DERANGEMENT_VULN("derangementVuln"),
    DEBUFF_VULN("debuffVuln"),//负面状态抵抗
    BUFF_VULN("buffVuln"),
    CRIT_VULN("critVuln"), //  致命抵抗
    MAGIC_DAMAGE_VULN("magicDamVul"), //魔法抵抗
    
    AGGRESSION_PROF("aggressionProf"),//精神攻击
    BLEED_PROF("bleedProf"),//出血
    POISON_PROF("poisonProf"),//毒
    STUN_PROF("stunProf"),//冲击
    PARALYZE_PROF("paralyzeProf"),//麻痹
    ROOT_PROF("rootProf"),//..
    SLEEP_PROF("sleepProf"),//...
    CONFUSION_PROF("confusionProf"),//..
    PROF("movementProf"),//..
    CANCEL_PROF("cancelProf"),//..
    DERANGEMENT_PROF("derangementProf"),//..
    DEBUFF_PROF("debuffProf"),//..
    CRIT_PROF("critProf"),//..
    
    NONE_WPN_VULN("noneWpnVuln"), // Shields!!!空手
    SWORD_WPN_VULN("swordWpnVuln"),//剑累武器
    BLUNT_WPN_VULN("bluntWpnVuln"),//钝器
    DAGGER_WPN_VULN("daggerWpnVuln"),//匕首
    BOW_WPN_VULN("bowWpnVuln"),//弓
    CROSSBOW_WPN_VULN("crossbowWpnVuln"),//弩
    POLE_WPN_VULN("poleWpnVuln"),//枪
    ETC_WPN_VULN("etcWpnVuln"),//其他
    FIST_WPN_VULN("fistWpnVuln"),//拳套
    DUAL_WPN_VULN("dualWpnVuln"),//二流刀
    DUALFIST_WPN_VULN("dualFistWpnVuln"),//拳套
    BIGSWORD_WPN_VULN("bigSwordWpnVuln"),//剑 双手 下同
    BIGBLUNT_WPN_VULN("bigBluntWpnVuln"),//钝器
    DUALDAGGER_WPN_VULN("dualDaggerWpnVuln"),//匕首
    RAPIER_WPN_VULN("rapierWpnVuln"),//细剑
    ANCIENT_WPN_VULN("ancientWpnVuln"),//古代剑
    PET_WPN_VULN("petWpnVuln"),//宠物武器
    GROW_WPN_VULN("growWpnVuln"),//szly可以不看 SZLY端增加的 灵魂武器抵抗
    DIS_WEAR_VULN("disWearVuln"),//szly脱衣舞抵抗
    CRIT_MAGICAL_DMG("cMtk"),//szly魔法致命威力
    CRIT_MAGICAL_VULN("cMtkVuln"),//szly魔法致命抵抗
    HP_ADD_RATE("hpaddrate"),//szly HP倍率 使用这个可以使HP值超过21E
    PATK_ADD_FUDU("patkaddfudu"),//szly 攻击增幅增加加法 可使攻击超越21E
    PATK_MUL_FUDU("patkmulfudu"),//szly 攻击增幅增加乘法
    MATK_ADD_FUDU("matkaddfudu"),//szly 魔法攻击增幅增加+
    MATK_MUL_FUDU("matkmulfudu"),//szly 魔法攻击增幅增加MUL 
    PDEF_ADD_FUDU("pdefaddfudu"),//szly 防御增幅 +
    PDEF_MUL_FUDU("pdefmulfudu"),//szly 防御增幅 MUL
    MDEF_ADD_FUDU("mdefaddfudu"),//szly 魔法防御增幅 +
    MDEF_MUL_FUDU("mdefmulfudu"),//szly 魔法防御 MUL
    PSKILL_ADD_FUDU("pskilladdfudu"),//szly 技能威力增幅 + 增加所学所有技能威力
    PSKILL_MUL_FUDU("pskillmulfudu"),//szly 技能威力增幅 MUL
    MSKILL_ADD_FUDU("mskilladdfudu"),//szly 魔法威力增幅 + 增加所有所学魔法威力
    MSKILL_MUL_FUDU("mskillmulfudu"),//szly 魔法威力增幅 MUL
    SZLY_MUL_SHEN("szlyshen"),//szly S属性 S克Z
    SZLY_MUL_ZHI("szlyzhi"),//szly Z属性 Z克L
    SZLY_MUL_LING("szlyling"),//szly L属性 L克Y
    SZLY_MUL_YU("szlyyu"),//szly Y属性 Y克S
    SZLY_MUL_SHEN_VULN("szlyshenVuln"),//szly 抵抗自己看吧
    SZLY_MUL_ZHI_VULN("szlyzhiVuln"),//szly
    SZLY_MUL_LING_VULN("szlylingVuln"),//szly
    SZLY_MUL_YU_VULN("szlyyuVuln"),//szly
    
    REFLECT_DAMAGE_PERCENT("reflectDam"),//物理近身反伤
    REFLECT_SKILL_MAGIC("reflectSkillMagic"),//技能放射
    REFLECT_SKILL_PHYSIC("reflectSkillPhysic"),//魔法放射
    VENGEANCE_SKILL_MAGIC_DAMAGE("vengeanceMdam"),//忘记了自己看下吧
    VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeancePdam"),
    ABSORB_DAMAGE_PERCENT("absorbDam"),//伤害吸收
    TRANSFER_DAMAGE_PERCENT("transDam"),//伤害转移
    ABSORB_MANA_DAMAGE_PERCENT("absorbDamMana"),//魔法吸收
    
    MAX_LOAD("maxLoad"),//负重
    WEIGHT_LIMIT("weightLimit"),//负重限制
    
    PATK_PLANTS("pAtk-plants"),//种族 对某个种族的攻击加成
    PATK_INSECTS("pAtk-insects"),//种族
    PATK_ANIMALS("pAtk-animals"),//种族
    PATK_MONSTERS("pAtk-monsters"),//种族
    PATK_DRAGONS("pAtk-dragons"),//种族
    PATK_GIANTS("pAtk-giants"),//种族
    PATK_MCREATURES("pAtk-mcreatures"),//种族
    
    PDEF_PLANTS("pDef-plants"),//种族 对某个种族的防御加成
    PDEF_INSECTS("pDef-insects"),//种族
    PDEF_ANIMALS("pDef-animals"),//种族
    PDEF_MONSTERS("pDef-monsters"),//种族
    PDEF_DRAGONS("pDef-dragons"),//种族
    PDEF_GIANTS("pDef-giants"),//种族
    
    ATK_REUSE("atkReuse"),//..忘了
    P_REUSE("pReuse"),//..
    
    //ExSkill 
    INV_LIM("inventoryLimit"),//背包限制
    WH_LIM("whLimit"),
    FREIGHT_LIM("FreightLimit"),
    P_SELL_LIM("PrivateSellLimit"),
    P_BUY_LIM("PrivateBuyLimit"),
    REC_D_LIM("DwarfRecipeLimit"),
    REC_C_LIM("CommonRecipeLimit"),
    
    //C4 Stats
    PHYSICAL_MP_CONSUME_RATE("PhysicalMpConsumeRate"),//MP消耗下面都是
    MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"),
    DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"),
    BOW_MP_CONSUME_RATE("BowMpConsumeRate"),
    HP_CONSUME_RATE("HpConsumeRate"),//HP消耗
    MP_CONSUME("MpConsume"),
    SOULSHOT_COUNT("soulShotCount"),//灵魂
    
    //T1 stats
    transformId("transformId"),
    TALISMAN_SLOTS("talisman"),
    CLOAK_SLOT("cloak"),
    
    //Special Stats
    REFLECT_STANCE            ("reflectStance"),
    POLE_ATTACK_ANGLE        ("poleAtkAngle"),
    MULTIFACE_ATTACK_ANGLE    ("multifaceAtkAngle"),
    CRIT_BONUS            ("critbonus"),
    CRIT_PENALTY        ("critpenalty"),
    CRIT_POWER_BONUS    ("critpowerbonus"),
    CRIT_POWER_PENALTY    ("critpowerpenalty"),
    //Shield Stats
    SHIELD_DEFENCE_ANGLE("shieldDefAngle"),
    
    //Skill mastery
    SKILL_MASTERY            ("skillMastery"),
    // vitality
    VITALITY_CONSUME_RATE("vitalityConsumeRate");

看到上面 很多代码了吧 没错 这些就是 状态代码 可以用作技能或者装备属性
有一些我已经注明还有的忘记了(知道的希望帮忙补充下)
用法:
例如
<add order="0x40" stat="maxHp" val="50" />HP最大值增加50点
你可以使用的有 ADD 增加 SUB减少 MUL 乘以 DIV 除以
order后的值表示顺序 使用16进制的数 表示状态的先后顺序 具体怎么说呢 。。大个比方吧
<add order="0x30" stat="maxHp" val="50" />HP最大值增加50点
<mul order="0x40" stat="maxHp" val="2" />HP最大值2倍
这样最大增加了(HP+50)*2
<add order="0x40" stat="maxHp" val="50" />HP最大值增加50点
<mul order="0x30" stat="maxHp" val="2" />HP最大值2倍
这样最大增加了 HP*2+50..具体的自己研究下


下面是我在核心里找到的很多都不明白什么意思!有知道的能不能补充一下

代码: 全选

               MAX_MP = new Stats("MAX_MP", 1, "maxMp");
                MAX_CP = new Stats("MAX_CP", 2, "maxCp");
                REGENERATE_HP_RATE = new Stats("REGENERATE_HP_RATE", 3, "regHp");
                REGENERATE_CP_RATE = new Stats("REGENERATE_CP_RATE", 4, "regCp");
                REGENERATE_MP_RATE = new Stats("REGENERATE_MP_RATE", 5, "regMp");
                RECHARGE_MP_RATE = new Stats("RECHARGE_MP_RATE", 6, "gainMp");
                HEAL_EFFECTIVNESS = new Stats("HEAL_EFFECTIVNESS", 7, "gainHp");
                HEAL_PROFICIENCY = new Stats("HEAL_PROFICIENCY", 8, "giveHp");
                HEAL_STATIC_BONUS = new Stats("HEAL_STATIC_BONUS", 9, "bonusHp");
                LIMIT_HP = new Stats("LIMIT_HP", 10, "limitHp");
                POWER_DEFENCE = new Stats("POWER_DEFENCE", 11, "pDef");
                MAGIC_DEFENCE = new Stats("MAGIC_DEFENCE", 12, "mDef");
                POWER_ATTACK = new Stats("POWER_ATTACK", 13, "pAtk");
                MAGIC_ATTACK = new Stats("MAGIC_ATTACK", 14, "mAtk");
                PHYSICAL_SKILL_POWER = new Stats("PHYSICAL_SKILL_POWER", 15, "physicalSkillPower");
                POWER_ATTACK_SPEED = new Stats("POWER_ATTACK_SPEED", 16, "pAtkSpd");
                MAGIC_ATTACK_SPEED = new Stats("MAGIC_ATTACK_SPEED", 17, "mAtkSpd");
                ATK_REUSE = new Stats("ATK_REUSE", 18, "atkReuse");
                P_REUSE = new Stats("P_REUSE", 19, "pReuse");
                MAGIC_REUSE_RATE = new Stats("MAGIC_REUSE_RATE", 20, "mReuse");
                SHIELD_DEFENCE = new Stats("SHIELD_DEFENCE", 21, "sDef");
                CRITICAL_DAMAGE = new Stats("CRITICAL_DAMAGE", 22, "cAtk");
                CRITICAL_DAMAGE_ADD = new Stats("CRITICAL_DAMAGE_ADD", 23, "cAtkAdd");
                MAGIC_CRIT_DMG = new Stats("MAGIC_CRIT_DMG", 24, "mCritPower");
                PVP_PHYSICAL_DMG = new Stats("PVP_PHYSICAL_DMG", 25, "pvpPhysDmg");
                PVP_MAGICAL_DMG = new Stats("PVP_MAGICAL_DMG", 26, "pvpMagicalDmg");
                PVP_PHYS_SKILL_DMG = new Stats("PVP_PHYS_SKILL_DMG", 27, "pvpPhysSkillsDmg");
                PVP_PHYSICAL_DEF = new Stats("PVP_PHYSICAL_DEF", 28, "pvpPhysDef");
                PVP_MAGICAL_DEF = new Stats("PVP_MAGICAL_DEF", 29, "pvpMagicalDef");
                PVP_PHYS_SKILL_DEF = new Stats("PVP_PHYS_SKILL_DEF", 30, "pvpPhysSkillsDef");
                PVE_PHYSICAL_DMG = new Stats("PVE_PHYSICAL_DMG", 31, "pvePhysDmg");
                PVE_PHYS_SKILL_DMG = new Stats("PVE_PHYS_SKILL_DMG", 32, "pvePhysSkillsDmg");
                PVE_BOW_DMG = new Stats("PVE_BOW_DMG", 33, "pveBowDmg");
                PVE_BOW_SKILL_DMG = new Stats("PVE_BOW_SKILL_DMG", 34, "pveBowSkillsDmg");
                PVE_MAGICAL_DMG = new Stats("PVE_MAGICAL_DMG", 35, "pveMagicalDmg");
                EVASION_RATE = new Stats("EVASION_RATE", 36, "rEvas");
                P_SKILL_EVASION = new Stats("P_SKILL_EVASION", 37, "pSkillEvas");
                CRIT_DAMAGE_EVASION = new Stats("CRIT_DAMAGE_EVASION", 38, "critDamEvas");
                SHIELD_RATE = new Stats("SHIELD_RATE", 39, "rShld");
                CRITICAL_RATE = new Stats("CRITICAL_RATE", 40, "rCrit");
                BLOW_RATE = new Stats("BLOW_RATE", 41, "blowRate");
                LETHAL_RATE = new Stats("LETHAL_RATE", 42, "lethalRate");
                MCRITICAL_RATE = new Stats("MCRITICAL_RATE", 43, "mCritRate");
                EXPSP_RATE = new Stats("EXPSP_RATE", 44, "rExp");
                ATTACK_CANCEL = new Stats("ATTACK_CANCEL", 45, "cancel");
                MAGIC_FAILURE_RATE = new Stats("MAGIC_FAILURE_RATE", 46, "magicFailureRate");
                ACCURACY_COMBAT = new Stats("ACCURACY_COMBAT", 47, "accCombat");
                POWER_ATTACK_RANGE = new Stats("POWER_ATTACK_RANGE", 48, "pAtkRange");
                MAGIC_ATTACK_RANGE = new Stats("MAGIC_ATTACK_RANGE", 49, "mAtkRange");
                POWER_ATTACK_ANGLE = new Stats("POWER_ATTACK_ANGLE", 50, "pAtkAngle");
                ATTACK_COUNT_MAX = new Stats("ATTACK_COUNT_MAX", 51, "atkCountMax");
                RUN_SPEED = new Stats("RUN_SPEED", 52, "runSpd");
                WALK_SPEED = new Stats("WALK_SPEED", 53, "walkSpd");
                STAT_STR = new Stats("STAT_STR", 54, "STR");
                STAT_CON = new Stats("STAT_CON", 55, "CON");
                STAT_DEX = new Stats("STAT_DEX", 56, "DEX");
                STAT_INT = new Stats("STAT_INT", 57, "INT");
                STAT_WIT = new Stats("STAT_WIT", 58, "WIT");
                STAT_MEN = new Stats("STAT_MEN", 59, "MEN");
                BREATH = new Stats("BREATH", 60, "breath");
                FALL = new Stats("FALL", 61, "fall");
                AGGRESSION = new Stats("AGGRESSION", 62, "aggression");
                BLEED = new Stats("BLEED", 63, "bleed");
                POISON = new Stats("POISON", 64, "poison");
                STUN = new Stats("STUN", 65, "stun");
                ROOT = new Stats("ROOT", 66, "root");
                MOVEMENT = new Stats("MOVEMENT", 67, "movement");
                CONFUSION = new Stats("CONFUSION", 68, "confusion");
                SLEEP = new Stats("SLEEP", 69, "sleep");
                VALAKAS = new Stats("VALAKAS", 70, "valakas");
                AGGRESSION_VULN = new Stats("AGGRESSION_VULN", 71, "aggressionVuln");
                BLEED_VULN = new Stats("BLEED_VULN", 72, "bleedVuln");
                POISON_VULN = new Stats("POISON_VULN", 73, "poisonVuln");
                STUN_VULN = new Stats("STUN_VULN", 74, "stunVuln");
                PARALYZE_VULN = new Stats("PARALYZE_VULN", 75, "paralyzeVuln");
                ROOT_VULN = new Stats("ROOT_VULN", 76, "rootVuln");
                SLEEP_VULN = new Stats("SLEEP_VULN", 77, "sleepVuln");
                CONFUSION_VULN = new Stats("CONFUSION_VULN", 78, "confusionVuln");
                MOVEMENT_VULN = new Stats("MOVEMENT_VULN", 79, "movementVuln");
                CANCEL_VULN = new Stats("CANCEL_VULN", 80, "cancelVuln");
                DERANGEMENT_VULN = new Stats("DERANGEMENT_VULN", 81, "derangementVuln");
                DEBUFF_VULN = new Stats("DEBUFF_VULN", 82, "debuffVuln");
                BUFF_VULN = new Stats("BUFF_VULN", 83, "buffVuln");
                CRIT_VULN = new Stats("CRIT_VULN", 84, "critVuln");
                CRIT_ADD_VULN = new Stats("CRIT_ADD_VULN", 85, "critAddVuln");
                MAGIC_DAMAGE_VULN = new Stats("MAGIC_DAMAGE_VULN", 86, "magicDamVul");
                FIRE_RES = new Stats("FIRE_RES", 87, "fireRes");
                WIND_RES = new Stats("WIND_RES", 88, "windRes");
                WATER_RES = new Stats("WATER_RES", 89, "waterRes");
                EARTH_RES = new Stats("EARTH_RES", 90, "earthRes");
                HOLY_RES = new Stats("HOLY_RES", 91, "holyRes");
                DARK_RES = new Stats("DARK_RES", 92, "darkRes");
                VALAKAS_RES = new Stats("VALAKAS_RES", 93, "valakasRes");
                MAGIC_SUCCESS_RES = new Stats("MAGIC_SUCCESS_RES", 94, "magicSuccRes");
                FIRE_POWER = new Stats("FIRE_POWER", 95, "firePower");
                WATER_POWER = new Stats("WATER_POWER", 96, "waterPower");
                WIND_POWER = new Stats("WIND_POWER", 97, "windPower");
                EARTH_POWER = new Stats("EARTH_POWER", 98, "earthPower");
                HOLY_POWER = new Stats("HOLY_POWER", 99, "holyPower");
                DARK_POWER = new Stats("DARK_POWER", 100, "darkPower");
                AGGRESSION_PROF = new Stats("AGGRESSION_PROF", 101, "aggressionProf");
                BLEED_PROF = new Stats("BLEED_PROF", 102, "bleedProf");
                POISON_PROF = new Stats("POISON_PROF", 103, "poisonProf");
                STUN_PROF = new Stats("STUN_PROF", 104, "stunProf");
                PARALYZE_PROF = new Stats("PARALYZE_PROF", 105, "paralyzeProf");
                ROOT_PROF = new Stats("ROOT_PROF", 106, "rootProf");
                SLEEP_PROF = new Stats("SLEEP_PROF", 107, "sleepProf");
                CONFUSION_PROF = new Stats("CONFUSION_PROF", 108, "confusionProf");
                PROF = new Stats("PROF", 109, "movementProf");
                CANCEL_PROF = new Stats("CANCEL_PROF", 110, "cancelProf");
                DERANGEMENT_PROF = new Stats("DERANGEMENT_PROF", 111, "derangementProf");
                DEBUFF_PROF = new Stats("DEBUFF_PROF", 112, "debuffProf");
                CRIT_PROF = new Stats("CRIT_PROF", 113, "critProf");
                NONE_WPN_VULN = new Stats("NONE_WPN_VULN", 114, "noneWpnVuln");
                SWORD_WPN_VULN = new Stats("SWORD_WPN_VULN", 115, "swordWpnVuln");
                BLUNT_WPN_VULN = new Stats("BLUNT_WPN_VULN", 116, "bluntWpnVuln");
                DAGGER_WPN_VULN = new Stats("DAGGER_WPN_VULN", 117, "daggerWpnVuln");
                BOW_WPN_VULN = new Stats("BOW_WPN_VULN", 118, "bowWpnVuln");
                CROSSBOW_WPN_VULN = new Stats("CROSSBOW_WPN_VULN", 119, "crossbowWpnVuln");
                POLE_WPN_VULN = new Stats("POLE_WPN_VULN", 120, "poleWpnVuln");
                ETC_WPN_VULN = new Stats("ETC_WPN_VULN", 121, "etcWpnVuln");
                FIST_WPN_VULN = new Stats("FIST_WPN_VULN", 122, "fistWpnVuln");
                DUAL_WPN_VULN = new Stats("DUAL_WPN_VULN", 123, "dualWpnVuln");
                DUALFIST_WPN_VULN = new Stats("DUALFIST_WPN_VULN", 124, "dualFistWpnVuln");
                BIGSWORD_WPN_VULN = new Stats("BIGSWORD_WPN_VULN", 125, "bigSwordWpnVuln");
                BIGBLUNT_WPN_VULN = new Stats("BIGBLUNT_WPN_VULN", 126, "bigBluntWpnVuln");
                DUALDAGGER_WPN_VULN = new Stats("DUALDAGGER_WPN_VULN", 127, "dualDaggerWpnVuln");
                RAPIER_WPN_VULN = new Stats("RAPIER_WPN_VULN", 128, "rapierWpnVuln");
                ANCIENT_WPN_VULN = new Stats("ANCIENT_WPN_VULN", 129, "ancientWpnVuln");
                PET_WPN_VULN = new Stats("PET_WPN_VULN", 130, "petWpnVuln");
                REFLECT_DAMAGE_PERCENT = new Stats("REFLECT_DAMAGE_PERCENT", 131, "reflectDam");
                REFLECT_SKILL_MAGIC = new Stats("REFLECT_SKILL_MAGIC", 132, "reflectSkillMagic");
                REFLECT_SKILL_PHYSIC = new Stats("REFLECT_SKILL_PHYSIC", 133, "reflectSkillPhysic");
                VENGEANCE_SKILL_MAGIC_DAMAGE = new Stats("VENGEANCE_SKILL_MAGIC_DAMAGE", 134, "vengeanceMdam");
                VENGEANCE_SKILL_PHYSICAL_DAMAGE = new Stats("VENGEANCE_SKILL_PHYSICAL_DAMAGE", 135, "vengeancePdam");
                ABSORB_DAMAGE_PERCENT = new Stats("ABSORB_DAMAGE_PERCENT", 136, "absorbDam");
                TRANSFER_DAMAGE_PERCENT = new Stats("TRANSFER_DAMAGE_PERCENT", 137, "transDam");
                MANA_SHIELD_PERCENT = new Stats("MANA_SHIELD_PERCENT", 138, "manaShield");
                TRANSFER_DAMAGE_TO_PLAYER = new Stats("TRANSFER_DAMAGE_TO_PLAYER", 139, "transDamToPlayer");
                ABSORB_MANA_DAMAGE_PERCENT = new Stats("ABSORB_MANA_DAMAGE_PERCENT", 140, "absorbDamMana");
                MAX_LOAD = new Stats("MAX_LOAD", 141, "maxLoad");
                WEIGHT_LIMIT = new Stats("WEIGHT_LIMIT", 142, "weightLimit");
                PATK_PLANTS = new Stats("PATK_PLANTS", 143, "pAtk-plants");
                PATK_INSECTS = new Stats("PATK_INSECTS", 144, "pAtk-insects");
                PATK_ANIMALS = new Stats("PATK_ANIMALS", 145, "pAtk-animals");
                PATK_MONSTERS = new Stats("PATK_MONSTERS", 146, "pAtk-monsters");
                PATK_DRAGONS = new Stats("PATK_DRAGONS", 147, "pAtk-dragons");
                PATK_GIANTS = new Stats("PATK_GIANTS", 148, "pAtk-giants");
                PATK_MCREATURES = new Stats("PATK_MCREATURES", 149, "pAtk-magicCreature");
                PDEF_PLANTS = new Stats("PDEF_PLANTS", 150, "pDef-plants");
                PDEF_INSECTS = new Stats("PDEF_INSECTS", 151, "pDef-insects");
                PDEF_ANIMALS = new Stats("PDEF_ANIMALS", 152, "pDef-animals");
                PDEF_MONSTERS = new Stats("PDEF_MONSTERS", 153, "pDef-monsters");
                PDEF_DRAGONS = new Stats("PDEF_DRAGONS", 154, "pDef-dragons");
                PDEF_GIANTS = new Stats("PDEF_GIANTS", 155, "pDef-giants");
                PDEF_MCREATURES = new Stats("PDEF_MCREATURES", 156, "pDef-magicCreature");
                INV_LIM = new Stats("INV_LIM", 157, "inventoryLimit");
                WH_LIM = new Stats("WH_LIM", 158, "whLimit");
                FREIGHT_LIM = new Stats("FREIGHT_LIM", 159, "FreightLimit");
                P_SELL_LIM = new Stats("P_SELL_LIM", 160, "PrivateSellLimit");
                P_BUY_LIM = new Stats("P_BUY_LIM", 161, "PrivateBuyLimit");
                REC_D_LIM = new Stats("REC_D_LIM", 162, "DwarfRecipeLimit");
                REC_C_LIM = new Stats("REC_C_LIM", 163, "CommonRecipeLimit");
                PHYSICAL_MP_CONSUME_RATE = new Stats("PHYSICAL_MP_CONSUME_RATE", 164, "PhysicalMpConsumeRate");
                MAGICAL_MP_CONSUME_RATE = new Stats("MAGICAL_MP_CONSUME_RATE", 165, "MagicalMpConsumeRate");
                DANCE_MP_CONSUME_RATE = new Stats("DANCE_MP_CONSUME_RATE", 166, "DanceMpConsumeRate");
                BOW_MP_CONSUME_RATE = new Stats("BOW_MP_CONSUME_RATE", 167, "BowMpConsumeRate");
                HP_CONSUME_RATE = new Stats("HP_CONSUME_RATE", 168, "HpConsumeRate");
                MP_CONSUME = new Stats("MP_CONSUME", 169, "MpConsume");
                SOULSHOT_COUNT = new Stats("SOULSHOT_COUNT", 170, "soulShotCount");
                transformId = new Stats("transformId", 171, "transformId");
                TALISMAN_SLOTS = new Stats("TALISMAN_SLOTS", 172, "talisman");
                CLOAK_SLOT = new Stats("CLOAK_SLOT", 173, "cloak");
                SHIELD_DEFENCE_ANGLE = new Stats("SHIELD_DEFENCE_ANGLE", 174, "shieldDefAngle");
                SKILL_MASTERY = new Stats("SKILL_MASTERY", 175, "skillMastery");
                VITALITY_CONSUME_RATE = new Stats("VITALITY_CONSUME_RATE", 176, "vitalityConsumeRate");
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