<mulval='1.35' order='0x40' stat='maxHp' /> 最大HP值增加35%
<mul val='1.45' order='0x40' stat='maxMp' / > 最大MP值增加45%
<mul val='1.75' order='0x40' stat='maxCp' / > 最大CP值增加75%
<mul val='1.05' order='0x40' stat='pDef' / > 物理防御力增加5%
<mul val='1.05' order='0x40' stat='mDef' / > 魔法防御力增加5%
<mul val='1.10' order='0x40' stat='pAtk' / > 物理攻击力增加10%
<mul val='1.10' order='0x40' stat='mAtk' / > 魔法攻击力增加10%
<mul val='1.15' order='0x40' stat='pAtkSpd' / > 物理攻击速度增加15%
<mul val='1.15' order='0x40' stat='mAtkSpd' / > 魔法攻击速度增加15%
<mul val='1.20' order='0x40' stat='accCombat' / > 命中力增加20%
<mul val='1.10' order='0x08' stat='rCrit' / >致命机率增加10%
<mul val='1.15' order='0x40' stat='cAtk' / >致命威力增加15%
<mul val='0.80' order='0x40' stat='atkReuse' / > 恢复耗时降至80%
<mul val='0.75' order='0x08' stat='MpConsume' / >MP消耗降至0.75%
<add val='10' order='0x10' stat='INT' / > INT增加10点
<add val='10' order='0x10' stat='WIT' / > WIT增加10点
<add val='10' order='0x10' stat='MEN' / > MEN增加10点
<add val='10' order='0x10' stat='DEX' / > DEX增加10点
<add val='10' order='0x10' stat='CON' / > CON增加10点
<add val='10' order='0x10' stat='STR' / > STR增加10点
<add val='1.5' order='0x40' stat='regHp' / > HP恢复速度+50%的效果
<add val='1.5' order='0x40' stat='regMp' / > MP恢复速度+50%的效果
<add val='10' order='0x40' stat='runSpd' / > 移动速度+10点
<add val='10' order='0x10' stat='rEvas' / > 回避力+10点
<add val="15" order="0x40" stat="reflectDam" />将近距离一般物理攻击的15%的伤害的反还对方
<add val='15' order='0x01' stat='absorbDam' / > 可恢复同近距离一般物理攻击给敌人伤害的15%的HP
<mul val='10' order='0x10' stat='maxLoad' / > 负重限制提高10倍
======================================================================
<mul val='1.10' order='0x40' stat='sDef' / > 盾牌防御力加10%
<mul val='1.10' order='0x40' stat='rShld' / >盾牌格挡率加10%
<mul val='1.15' order='0x40' stat='mCritRate' / >魔法致命攻击概率增加15%
<add val='45' order='0x10' stat='pAtkAngle' / >加45攻击范围(枪的幅度)
<add val='95' order='0x10' stat='pAtkRange' / >加95攻击距离(弓或者枪的远程距离)
======================================================================
<add val='50' order='0x40' stat='muteRes' / >沉默抗性增加50%
<add val='50' order='0x40' stat='confusionRes' / >混乱抗性增加50%
<add val='50' order='0x40' stat='sleepRes' / >催眠抗性增加50%
<add val='50' order='0x40' stat='stunRes' / >冲击抗性增加50%
<add val='50' order='0x40' stat='rootRes' / >固定抗性增加50%
<add val='50' order='0x40' stat='paralyzeRes' / >麻痹抗性增加50%
<add val='50' order='0x40' stat='movementRes' / >迟缓抗性增加50%
<add val='50' order='0x40' stat='bleedRes' / >出血抗性增加50%
<add val='50' order='0x40' stat='poisonRes' / >中毒抗性增加50%
<add val='50' order='0x40' stat='darkRes' / >黑暗属性增加50%
<add val='50' order='0x40' stat='holyRes' / >神圣属性增加50%
<add val='50' order='0x40' stat='fireRes' / >火属性增加50%
<add val='50' order='0x40' stat='windRes' / >风属性增加50%
<add val='50' order='0x40' stat='waterRes' / >水属性增加50%
<add val='50' order='0x40' stat='earthRes' / >土属性增加50%
<sub val='25' order='0x30' stat='cancel' / >魔法中断几率减少25%
==========================================================
<add val='50' order='0x40' stat='swordWpnRes' / >抗剑器属性增加50%
<add val='50' order='0x40' stat='bluntWpnRes' / >抗钝器属性增加50%
<add val='50' order='0x40' stat='daggerWpnRes' / >抗匕首属性增加50%
<add val='50' order='0x40' stat='fistWpnRes' / >抗拳套属性增加50%
<add val='50' order='0x40' stat='bowWpnRes' / >抗弓箭属性增加50%
<add val='50' order='0x40' stat='poleWpnRes' / >抗枪戟属性增加50%
<add val='50' order='0x40' stat='dualWpnRes' / >抗双刀属性增加50%
======================================================================
上半部分是比较常见的!中间是少见的!下半部分是比较罕见的!
总之希望能给大家带来点帮助!会跟着新章陆续更新!
另外这些属性是用于修改在服务端\gameserver\data\stats文件夹下的armor或weapon里的文件
恩,以上为属性+解释,修改的时候后面中文解释请删除。并且将'和/和>之间的空格去掉。
例子:
<add val='50' order='0x40' stat='swordWpnRes' / >抗剑器属性增加50%
修改为:
<add val='50' order='0x40' stat='swordWpnRes'/>
armor文件,也就是防具文件属性修改,请将/去掉,
例子:
<add val='50' order='0x40' stat='swordWpnRes' / >抗剑器属性增加50%
修改为:
<add val='50' order='0x40' stat='swordWpnRes'>
,并且在属性写法中要看清楚条件语句,
例子,以<add 开头的语句就以 </add>结尾,以<mul 开头的语句,就以</mul>结尾,其他类似
防距套装属性
武器属性修改,直接添加属性就可
所有属性语句均加在<enchant .... 上条。
全面打造属于自己特色的终极武器/防具
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